Now is the real test! I have created the work of art above to help explain this one. Briefly, you basically kill enemies, work on Razorback’s week points and do damage. You have two damage phases per side before killing him and destroying the terminals in an order to finish the raid. In between you have Boomers that want to mess with your day and swarms of drones that can be as annoying as the domestic wasp. An Aces and Eights build really does help matters here as it allows you to one-phase weak spots to go straight into damage phases but not having an Aces and Eights build is not the end of the world and just means more phases and a longer time to complete.
Before you even drop down to the tarmac you will want to discuss your positioning. We always have one of the people with a crossbow working the generator at 4 or 1, and the other person with the crossbow on the generator at 2 or 3. You will want to cover the other two generators with people and then have a person cover each person on the generators. You end up with two people in each corner. Generator 2 is well known for being the most difficult to manage due to the lack of good cover, generator 1, 3 and 4 are all as difficult as each other but people on 3 and 4 tend to be affected more by drones. There are two points of interest marked on the piece of art above, and these are for the people who are working NPC’s (Not on generators) on 3 and 4. On 3 you have a staircase which is perfect to sit on and control NPC’s (This is also where an Aces and Eights person would go), and on 4 there is also an overwatch which is perfect for the person controlling NPC’s to sit on and do good stuff (Another good place for someone with Aces and Eights). If you are managing NPC’s on 1 and 2 then you just need to deal with the cover that is around you. Everyone should also be instructed to equip concussion grenades in case they are needed. And as always, chem launcher heals and the reviver hive are OP! Use them!
First things first, you want to drop down to the tarmac and deal with the enemies present without entering one of the four circles that you can see on my art. If you are not confident with Razorback and somebody accidently enters a circle then just wipe and go again because you will be giving yourself more work to do when it is not needed. Once all the enemies are clear you will all take positions, again without entering any of the circles. A person will be allocated to each generator and they will have a person each to keep them covered.
Once everyone is ready for the battle ahead have one person call 3,2,1, in. The four people on the generators will all enter their generator circles at the same time to start the timer and loads of enemies will now spawn in. There is a lot of room for error here and the timer goes from 0%-100% and is visible on each generator, as long as everyone is in the generator circles (Not the NPC control People) and are all within 20% of each other you are fine but anything more than this and you will all just get blasted with rockets and will have to wait to go again. You can correct it though by having people leave and re-enter the circles as the timer stops when you leave but as soon as one hits 100%, everyone else must be within 20% of that. The best policy here is to just take your time and enter the circles as close together as possible, i’d say you have 2-3 seconds from the moment the first person enters for everyone else to get in. If at any point during this battle you fail the generators, just cancel them, clear NPC’s and wait for the Boomer. Once the Boomer is done, get the generators back on the go ASAP, i’d say you have about a 6-8 second window from Boomer dying to all of you being in the generators to make this smooth. If you take longer than this to get back on the generators after a Boomer then you are risking having to deal with a Boomer while still working on Razorback and that is not good.
So you have now managed to hit 100% on the generators while the NPC people have been kicking NPC ass (You can also help with NPC’s from generators but just be ready to go at 100% and do not leave your circle!). Razorback will start to open up and if you look to the center of him on both sides you will see a grill that needs destroying. Have the crossbow people on each side deal with this grill with a single crossbow (if you are out of crossbows everyone on your side has to shoot the grill and it takes a lot longer to do), and then the other person on each side (opposite generator) needs to throw a concussion grenade in the new hole that is coloured red. Other grenades will not work and if at any point during this battle you run out of grenades, shout it out so someone else can clutch it. There is room for error but very little at this point as a Boomer is lurking! The grenades also have a tendancy not to work but you know all is good when you see the hole turn green. Once both sides are green, Razorback will fully open up and the circles on the generators will vanish which means the generator people are free to move again.
Before we continue we need to discuss drones. As soon as all four generators reach 100% you are going to be swarmed by them as they are all released from Razorback. A good tactic here is to have the person on overwatch at 4, and the person on generator 3 to soley focus on these drones to pull them away from everyone else. if done right it allows things to run smooth. Everyone else should still shoot a few as they make there way to the weak spots.
Back to the fight, the circles have vanished and it is time to do some weak spots. Always head to the south side first and everyone who is able to should be getting their sharpshooters out to destroy the weakspots. Look up at Razorback on the south side and he has one weakspot pointing out on the left and one on the right. Have an equal amount of people both sides and do as much damage as possible! Without the Aces proc you should get over half the damage done on each side. You are timed and an alarm will signal the end of this phase, the second you hear this alarm or even a second before just start running back to your allocated corners. Rockets will come in that cause a lot of damage and they will hit twice so try and dodge these by dodging the red circles on the floor and move quick.
A Boomer is now going to attack one of the terminals in the four corners so be ready and give a clear shout when you see him (it’s a good time to restock on ammo too and if you have no grenades, the restock normally gives you one). The two people on the corner he comes can easily deal with him by shooting him in his ass where he has no armor, job done! (this never used to be a thing and it has made Razorback so much easier!)
Once Boomer is dead you repeat the above process but this time the weak spots should get destroyed and you enter the first damage phase (if they are not destroyed just repeat the process, and also if you destroy the last weak spot at the same time that you run out of time, you will not get a damage phase but the weak spots will reset so be careful). Look up at the top center of Razorback and you will see a flap has opened with another health bar, it is capped at half health and you need to be doing half health of damage at this point or things will start to get tricky. The alarm will go off again and it is a repeat of what we have already done and we deal with another Boomer.
Just keep repeating this process until you destroy the weak spots on the south side for a second time and finish off his health on the south side on the second damage phase. You will know you have done it right because there will be a slight but noticable delay on the two rockets that Razorback fires. If there is no delay then you have not done as much damage as you needed to on one of the two damage phases and will need to go again on the south side to finish it off.
Once the south side is complete things change a little as now instead of dealing with one Boomer attacking a terminal, you will have two attacking two terminals. It is the same score though, be ready, call them out and kill them. As soon as the second Boomer is dead get back in those generators ASAP, I forgot to mention that it is good policy to have the person who kills Boomer (or the last person to kill their Boomer when there are two) to do the 3,2,1 in as they are in the best position to do it.
You just repeat the same process but you will now be working on the north side when you are on weak points. This is the easier side as both weak points are central on Razorback and in easy view, they seem to have less HP too but I don’t know. The damage phase will work exactly the same as the south side and you are just repeating what you have been doing for the whole battle so far but you have two Boomers to deal with on the Boomer phases.
Once you have completed the second damage phase on the north side and assuming you did enough damage on both phases, Razorback is now going to die. He has one last weapon in his arsenal though and will start firing rockets all over the place while he takes control of the four terminals. These rockets are pretty harmless and actually clear out all of the remaining enemies for you but the terminals are not harmless and you do not want to fail here! Everyone needs to rush back to their corners and look at their terminals (dropping reviver hives if needed to get people up). You will see a blue screen and you just need to wait for it to flash red, only one terminal will flash red at a time and they are always in a random order. When your terminal flashes red you and your corner partner need to shoot it and destroy it before rockets go off and make you all wipe. It is very easy to destroy with two people shooting at it so don’t worry too much but if only one of you is there I would be screaming for help. Once destroyed help the other corners until all four are done and then the raid is complete!
The only other tip I have at this point is to always call out when there are dogs. These are your biggest threat and they need to die as soon as possible. I would not go up for a weak spot phase if it meant I could kill a dog, they are that bad! But that is it! Razorback will drop a ton of loot, faction keys and the fifth raid key, this key will always drop from Razorback and is not limited to one per week. If you have five keys you can open up the raid chest for a chance to get an Eagle Bearer! (The Eagle Bearer will not drop on Discovery) Only ever open it once per raid completion though if ever you save up a lot of keys because the Eagle Bearer only has the one chance of dropping out of the chest per completion. It also has a very small chance of dropping from one of the four bosses once per week. Below are visuals from each generator on Razorback if you would like to see how each one is worked.